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Gaming Peripheral Market with Analysis Highlights the Impact of COVID-19 2020-2024 | Rising Popularity of E-sports to Boost the Market Growth | Technavio

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Technavio has been monitoring the gaming peripheral market and it is poised to grow by USD 2.75 billion during 2020-2024, progressing at a CAGR of almost 6% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

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Technavio has announced its latest market research report titled Global Gaming Peripheral Market 2020-2024 (Graphic: Business Wire).

Technavio has announced its latest market research report titled Global Gaming Peripheral Market 2020-2024 (Graphic: Business Wire).

Although the COVID-19 pandemic continues to transform the growth of various industries, the immediate impact of the outbreak is varied. While a few industries will register a drop in demand, numerous others will continue to remain unscathed and show promising growth opportunities. Technavio’s in-depth research has all your needs covered as our research reports include all foreseeable market scenarios, including pre- & post-COVID-19 analysis. Download a Free Sample Report on COVID-19 Impacts

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period.

Frequently Asked Questions-

1. What are the different technology segments in the gaming peripheral market?

A. Wired and Wireless

2. How big is the industry?

A. The year-over-year growth for 2020 is estimated at 4.78% and the incremental growth of the market is anticipated to be USD 2.75 billion during the forecast period.

3. Which region represents the largest market share?

A. The APAC region will account for the largest share.

4. What is the key factor driving the market?

A. Rising popularity of e-sports is one of the key factors driving the market.

5. Who are the top players in the market?

A. Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp.

To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

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Rising popularity of e-sports has been instrumental in driving the growth of the market.

Technavio’s custom research reports offer detailed insights on the impact of COVID-19 at an industry level, a regional level, and subsequent supply chain operations. This customized report will also help clients keep up with new product launches in direct & indirect COVID-19 related markets, upcoming vaccines and pipeline analysis, and significant developments in vendor operations and government regulations.

Gaming Peripheral Market 2020-2024: Segmentation

Gaming Peripheral Market is segmented as below:

  • Technology

    • Wired
    • Wireless
  • Geography

    • North America
    • APAC
    • Europe
    • South America
    • MEA

To learn more about the global trends impacting the future of market research, download a free sample: https://www.technavio.com/talk-to-us?report=IRTNTR43394

Gaming Peripheral Market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The gaming peripheral market report covers the following areas:

  • Gaming Peripheral Market Size
  • Gaming Peripheral Market Trends
  • Gaming Peripheral Market Analysis

This study identifies the increasing emergence of haptics gaming peripherals as one of the prime reasons driving the gaming peripheral market growth during the next few years.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.

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Gaming Peripheral Market 2020-2024: Key Highlights

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will assist gaming peripheral market growth during the next five years
  • Estimation of the gaming peripheral market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the gaming peripheral market
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of gaming peripheral market vendors

Table of Contents:

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 – 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Technology

  • Market segments
  • Comparison by Technology
  • Wired – Market size and forecast 2019-2024
  • Wireless – Market size and forecast 2019-2024
  • Market opportunity by Technology

Market Segmentation by Type

  • Market segments
  • Comparison by Type
  • Controllers – Market size and forecast 2019-2024
  • Headsets – Market size and forecast 2019-2024
  • Keyboards – Market size and forecast 2019-2024
  • Mice – Market size and forecast 2019-2024
  • Mouse pads – Market size and forecast 2019-2024
  • Market opportunity by Type

Customer Landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America – Market size and forecast 2019-2024
  • APAC – Market size and forecast 2019-2024
  • Europe – Market size and forecast 2019-2024
  • South America – Market size and forecast 2019-2024
  • MEA – Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Market Drivers

Market Challenges

Market Trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Corsair Components Inc.
  • GN Store Nord AS
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sennheiser electronic GmbH & Co. KG
  • Sony Corp.
  • SteelSeries ApS
  • Turtle Beach Corp.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.