Press release

SIGGRAPH 2019 Presents Future of Technology With Over 25 Debut Advances

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SIGGRAPH 2019 announces its Emerging
program lineup, which offers participants a glimpse at
technology of the future. Presenting more than 25 new advances, the
conference will run 28 July–1 August at the Los Angeles Convention

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“Arque: Artificial Biomimicry-Inspired Tail for Extending Innate Body Functions” © 2019 Keio Univers ...

“Arque: Artificial Biomimicry-Inspired Tail for Extending Innate Body Functions” © 2019 Keio University Graduate School of Media Design

“If you’re always first in line to test the latest gadgets, Emerging
Technologies is for you,” noted SIGGRAPH 2019 Emerging Technologies
Chair Courtney Starrett. “Through this experiential venue, the computer
graphics and interactive techniques community is able to showcase the
latest, game-changing technology being designed to help the people of
the future thrive.”

Innovation in technology helps science discover new methods of resolving
issues, and SIGGRAPH is committed to being a space where minds meet at
the mid-point between inception and adoption. In addition to hailing
from eight countries worldwide, this year’s projects represent advances
from academic institutions like MIT and University of Tokyo as well as
Sony, Adobe Research, and NVIDIA. Highlights include:

Arque: Artificial Biomimicry-Inspired Tail for Extending Innate Body

Contributors: Junichi Nabeshima and MHD Yamen
Saraiji, Keio University Graduate School of Media Design; and Kouta
Minamizawa, Keio University Graduate School of Media Design, Japan
Science and Technology Agency

For most vertebrate animals, tail
plays an important role for their body, providing variant functions to
expand their mobility. In this work, Arque, we propose an artificial
biomimicry-inspired anthropomorphic tail to allow us to alter our body
momentum for assistive and haptic feedback applications.

Golf Training System Using Sonification and Virtual Shadow
Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, and Hideki
Koike, Tokyo Institute of Technology

We present a golf training
system using real-time audio-visual feedback. The visual feedback
imitating the user’s shadow shows the correct form of the golf swing and
the audio feedback helps to maintain the correct rotation angle of the
golf club.

ChicMR: Immersive Mixed Reality System Using Video See-Thru HMD and
3D LiDAR Scanner

Contributors: Jin Ha Hwang, Younguk Kim,
Yong-Ho Lee, Jinbaek Kim, JungKyu Kim, and Bum-Jae You, Center of
Human-Centered Interaction for Coexistence; and, Hyukmin Kwon,
Institute of Science and Technology

This project aims to build
a system that employs a 3D LiDAR stereo camera and HMD to create a mixed
reality environment in which the user can interact not only with virtual
objects but also with real world objects.

Active Textile Tailoring
Contributors: Skylar Tibbits,
Jared Laucks, Schendy Kernizan, Bjorn Sparrman, Lavender Tessmer, and
Carmel Snow, MIT, Self-Assembly Lab; and, Gihan Amarasiriwardena,
Ministry of Supply

Active Textile Tailoring is a new process
for creating smart textiles that can change shape and structure,
allowing for a new type of customized tailoring or aesthetic patterning.
This technology was developed by MIT’s Self-Assembly Lab, Ministry of
Supply, Hills Inc., and Iowa State University with support from AFFOA.

A Stretch-Sensing Soft Glove for Interactive Hand Pose Estimation
Oliver Glauser, Shihao Wu, Otmar Hilliges, and Olga Sorkine-Hornung, ETH
Zurich; and, Daniele Panozzo, New York University

We propose a
stretch-sensing soft glove to interactively capture hand poses with high
accuracy. A deep network exploiting the spatial sensor layout
reconstructs the pose from the embedded capacitive sensors. The emerging
technology visitors have the chance to try our new stretch-sensing glove
in interactive demos.

Explore more highlights via the Emerging Technologies Preview on

Emerging Technologies is open to registered conference participants with
an Experiences level badge and above. Learn more about SIGGRAPH 2019,
the 46th international conference and exhibition on computer graphics
and interactive techniques, and register here:


the Association for Computing Machinery, is the world’s largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field’s challenges. ACM
 is a special interest group within ACM that serves as an
interdisciplinary community where researchers, artists, and
technologists collide to progress applications in computer graphics and
interactive techniques. The SIGGRAPH conference is the world’s leading
annual interdisciplinary educational experience for inspiring
transformative advancements across the disciplines of computer graphics
and interactive techniques. SIGGRAPH
, the 46th annual conference hosted by ACM SIGGRAPH, will take
place from 28 July–1 August at the Los Angeles Convention Center.